Studio Based Learning Research

Implemented and evaluated a new computing pedagogy, Studio Based Learning, as a means to address problems pertaining to lack of focus on problem solving and design skills in undergraduate computing education. To evaluate its effectiveness, we carried out a quasi-experimental comparison of a “studio-based” course with pedagogical code reviews/studio based labs and an identical “traditional” course without pedagogical code reviews.

Research Questions Does the Studio Based Learning lead to better learning, improved motivation, better self efficacy and promote sense of community?

Methodology Pre and post surveys to measure sense of community, learning, motivation and self efficacy, interviews.

Role As a graduate research assistant on this project, I was the direct contact for 22 different institutions across North America. Collaborated with professors from psychology department and designed surveys, semi-structured interview questions and analyzed both quantitative and qualitative data.

Quantitative Data Analysis
Qualitative Data Analysis